Sid Meier's Memoir!: A Life in Computer Games
Sid Meier is the visionary creator behind Civilization and a pioneer who helped define the modern video game industry. In this memoir, he recounts his four-decade journey from a young enthusiast to the legendary developer known as the godfather of computer gaming. Writing with humor and sincerity, Meier details the founding of MicroProse and the creative sparks that led to some of the most succes…
Shelves
More like this
Tetris: The Games People Play
Box Brown explores the global obsession with a puzzle that conquered the world in this detailed graphic history. The story follows Alexey Pajitnov…
Super Mario: How Nintendo Conquered America
Jeff Ryan tracks the unlikely rise of a mustachioed plumber who transformed a struggling Japanese playing card company into a global entertainment…
The Making of Prince of Persia
Jordan Mechner offers a rare look into the birth of a gaming legend through his personal journals kept between 1985 and 1993. Long before it becam…
Refactoring: Improving the Design of Existing Code
As the application of object technology—particularly the Java programming language—has become commonplace, a new problem has emerged to confront t…
Press Reset: Ruin and Recovery in the Video Game Industry
Jason Schreier explores the unstable reality of professional game development by investigating why successful studios frequently collapse. Followi…
Clean Code: A Handbook of Agile Software Craftsmanship
Even bad code can function. But if code isn't clean, it can bring a development organization to its knees. Every year, countless hours and signifi…
The Future Was Here: The Commodore Amiga
Jimmy Maher explores the birth of the modern digital age through the lens of the Commodore Amiga 1000. Released in 1985, this machine bridged the …
Designing Virtual Worlds
Richard Bartle, the creator of the first MUD, provides an exhaustive analysis of the architecture behind online environments. This work examines h…
Reality is Broken: Why Games Make Us Better and How They Can Change the World
More than 31 million people in the UK are gamers. The average young person in the UK will spend 10,000 hours gaming by the age of twenty-one. What…
Game Engine Architecture
A 2009 Game Developer Magazine Front Line Award Finalist, this book covers both the theory and practice of game engine software development, bring…
Invent Your Own Computer Games With Python
Al Sweigart provides a practical introduction to programming by helping you build complete, playable games from scratch. Instead of focusing on dr…
Rules of Play: Game Design Fundamentals
Rules of Play serves as a foundational map for anyone looking to understand the mechanics behind how games function and why they captivate us. Kat…