The Future Was Here: The Commodore Amiga

4.0/5 · 100+ ratings

Jimmy Maher explores the birth of the modern digital age through the lens of the Commodore Amiga 1000. Released in 1985, this machine bridged the gap between toy-like consoles and sterile business computers by introducing advanced graphics, stereo sound, and true multitasking. Maher demonstrates how this single platform pioneered the multimedia capabilities we now take for granted on every smartp…

Shelves
History Computers Games Nonfiction book Technology Video Games Jimmy Maher

More like this


Game Feel

Steve Swink explores the invisible mechanics that make video games feel responsive and immersive. He defines game feel as a hidden language of des…

4.0/5 · 100+ ratings

Tetris: The Games People Play

Box Brown explores the global obsession with a puzzle that conquered the world in this detailed graphic history. The story follows Alexey Pajitnov…

4.0/5 · 100+ ratings

A Theory Of Fun For Game Design

Raph Koster presents a unique exploration of why we find certain activities enjoyable and how the brain processes patterns. Instead of a technical…

4.0/5 · 100+ ratings

Level Up!: The Guide to Great Video Game Design

Scott Rogers draws on his experience designing hits like Pac-Man World and God of War to provide a practical look at building digital worlds. This…

4.0/5 · 100+ ratings

Computers As Theatre

Brenda Laurel offers a unique perspective on technology by treating human-computer interaction as a form of performance. Drawing on Aristotle’s Po…

4.0/5 · 100+ ratings

The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World

Steven L. Kent delivers a definitive account of the electronic entertainment industry, tracing its evolution from simple laboratory experiments to…

4.0/5 · 100+ ratings

Invent Your Own Computer Games With Python

Al Sweigart provides a practical introduction to programming by helping you build complete, playable games from scratch. Instead of focusing on dr…

4.0/5 · 100+ ratings

Game Design Workshop: A Playcentric Approach to Creating Innovative Games

Tracy Fullerton presents a hands on framework for building games by focusing on the player experience rather than technical code. Drawing from her…

4.0/5 · 100+ ratings

Foundations of Game Engine Development, Volume 1: Mathematics

Eric Lengyel provides a rigorous introduction to the mathematical principles that power modern virtual environments. This technical guide moves be…

4.0/5 · 100+ ratings

The Mythical Man-Month: Essays on Software Engineering

Few books on software project management have been as influential and timeless as The Mythical Man-Month. With a blend of software engineering fac…

4.0/5 · 100+ ratings

Sid Meier's Memoir!: A Life in Computer Games

Author: Sid Meier

Sid Meier is the visionary creator behind Civilization and a pioneer who helped define the modern video game industry. In this memoir, he recounts…

4.0/5 · 100+ ratings

Game Engine Black Book: Doom

Fabien Sanglard delivers a meticulous technical deep dive into the creation of the most influential first person shooter in history. Following the…

4.0/5 · 100+ ratings