Tetris: The Games People Play

3.75/5 · 3K+ ratings

Box Brown explores the global obsession with a puzzle that conquered the world in this detailed graphic history. The story follows Alexey Pajitnov, a Soviet programmer who designed a simple game of falling blocks that inadvertently sparked a massive international legal battle. Brown uses his clean, minimalist art style to explain how a hobby project from behind the Iron Curtain became the focus o…

Shelves
History Games Gaming Nonfiction Comics Adult book Technology Graphic Novels Brian "Box" Brown Video Games Graphic Novels Comics

More like this


The Story of Commodore: A Company on the Edge

Brian Bagnall charts the rise and fall of the tech giant that brought computing to the masses before Apple or IBM became household names. This acc…

3.75/5 · 3K+ ratings

Game Engine Architecture

A 2009 Game Developer Magazine Front Line Award Finalist, this book covers both the theory and practice of game engine software development, bring…

3.75/5 · 3K+ ratings

Game Feel

Steve Swink explores the invisible mechanics that make video games feel responsive and immersive. He defines game feel as a hidden language of des…

3.75/5 · 3K+ ratings

Game Over, Press Start to Continue: How Nintendo Conquered the World

David Sheff delivers a masterful account of how a modest Japanese playing card company transformed into a global titan of the video game industry.…

3.75/5 · 3K+ ratings

Sid Meier's Memoir!: A Life in Computer Games

Author: Sid Meier

Sid Meier is the visionary creator behind Civilization and a pioneer who helped define the modern video game industry. In this memoir, he recounts…

3.75/5 · 3K+ ratings

Unity in Action

Unity in Action provides a clear path for software developers to transition into the world of professional game design. Joseph Hocking focuses on …

3.75/5 · 3K+ ratings

Real-Time Rendering, Third Edition

After three years this "wonderful all-around resource" of computer graphics, "indispensable for every serious graphics programmer", is available i…

3.75/5 · 3K+ ratings

Mazes for Programmers: Code Your Own Twisty Little Passages

Author: Jamis Buck

Jamis Buck transforms the abstract logic of maze generation into a hands-on creative journey for developers. This guide explores twelve specific a…

3.75/5 · 3K+ ratings

Wizzywig: Portrait of a Serial Hacker

Author: Ed Piskor

Ed Piskor delivers a gritty, fictionalized history of the early digital underground through the eyes of Kevin Phenicle, a social misfit turned leg…

3.75/5 · 3K+ ratings

Programming Game AI by Example: .

Programming Game AI by Example provides a comprehensive and practical introduction to the “bread and butter” AI techniques used by the game develo…

3.75/5 · 3K+ ratings

Potions & Parameters

Gene Luen Yang and Mike Holmes continue their high-stakes adventure in Potions and Parameters, the fifth installment of the acclaimed Secret Coder…

3.75/5 · 3K+ ratings

Game Programming Patterns

Game Programming Patterns brings the benefits of reusable design patterns to the world of game programming. Commercial game development expert Rob…

3.75/5 · 3K+ ratings