Game Engine Architecture

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A 2009 Game Developer Magazine Front Line Award Finalist, this book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discuss…

Shelves
Jason Gregory Technical Computer Science Nonfiction Game Design Games Technology book Reference Textbooks Computers Programming