A Theory Of Fun For Game Design

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Raph Koster presents a unique exploration of why we find certain activities enjoyable and how the brain processes patterns. Instead of a technical manual, this work uses a visual, storyboard style to explain that fun is actually the act of learning in a stress free environment. Koster argues that games are sophisticated puzzles that challenge our cognitive abilities, and boredom occurs once the b…

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Games Programming Gaming Nonfiction Education Ralph Koster book Business Game Design Design Video Games Reference

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