Mathematics for 3D Game Programming and Computer Graphics, Third Edition

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This updated third edition illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D programming such as illumination and visibility determination. Particular attention is given …

Shelves
Science Eric Lengyel Computer Science Nonfiction Software Game Design Technology book Reference Mathematics Computers Programming