Game Design Workshop: A Playcentric Approach to Creating Innovative Games

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Tracy Fullerton presents a hands on framework for building games by focusing on the player experience rather than technical code. Drawing from her work at the USC Interactive Media Division, she emphasizes a playcentric process where designers test ideas through physical prototypes before touching a computer. This method allows creators to isolate core mechanics and ensure their projects are fun …

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Games Programming Gaming Nonfiction Education Tracy Fullerton book Game Design School Design Video Games Technical

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