Convergence Culture: Where Old and New Media Collide

3.75/5 · 3K+ ratings

Henry Jenkins explores the complex intersection where traditional broadcasting meets the digital age. He moves beyond technical gadgets to examine how people use technology to reshape their relationship with entertainment. This study reveals a world where fans no longer just watch television but actively participate in its creation. Through examples like fan fiction and reality show spoilers, Jen…

Shelves
Nonfiction book Sociology Fandom Business Technology School Research Henry Jenkins Cultural Academic Cultural Studies

More like this


The Algorithm Design Manual

This volume helps take some of the "mystery" out of identifying and dealing with key algorithms. Drawing heavily on the author's own real-world ex…

3.75/5 · 3K+ ratings

Extreme Programming Explained: Embrace Change

“In this second edition of Extreme Programming Explained, Kent Beck organizes and presents five years’ worth of experiences, growth, and change re…

3.75/5 · 3K+ ratings

JavaScript: The Good Parts

Most programming languages contain good and bad parts, but JavaScript has more than its share of the bad, having been developed and released in a …

3.75/5 · 3K+ ratings

Clean Code: A Handbook of Agile Software Craftsmanship

Even bad code can function. But if code isn't clean, it can bring a development organization to its knees. Every year, countless hours and signifi…

3.75/5 · 3K+ ratings

The Phoenix Project: A Novel About IT, DevOps, and Helping Your Business Win

Bill is an IT manager at Parts Unlimited. It's Tuesday morning and on his drive into the office, Bill gets a call from the CEO. The company…

3.75/5 · 3K+ ratings

Building Microservices: Designing Fine-Grained Systems

Author: Sam Newman

Distributed systems have become more fine-grained in the past 10 years, shifting from code-heavy monolithic applications to smaller, self-containe…

3.75/5 · 3K+ ratings

The Art of Computer Programming, Volume 1: Fundamental Algorithms

The bible of all fundamental algorithms and the work that taught many of today's software developers most of what they know about computer program…

3.75/5 · 3K+ ratings

Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability

Author: Steve Krug

Since Don’t Make Me Think was first published in 2000, over 400,000 Web designers and developers have relied on Steve Krug’s guide to help them un…

3.75/5 · 3K+ ratings

Effective C++: 55 Specific Ways to Improve Your Programs and Designs

The Barnes & Noble Review Since early in the 90s, working C++ programmers have relied on Scott Meyers s Effective C++ to dramatically improve …

3.75/5 · 3K+ ratings

Java Concurrency in Practice

"I was fortunate indeed to have worked with a fantastic team on the design and implementation of the concurrency features added to the Java platfo…

3.75/5 · 3K+ ratings

Peopleware: Productive Projects and Teams

Demarco and Lister demonstrate that the major issues of software development are human, not technical. Their answers aren't easy--just incredibly …

3.75/5 · 3K+ ratings

The Little Schemer

The notion that “thinking about computing is one of the most exciting things the human mind can do” sets both The Little Schemer (formerly known a…

3.75/5 · 3K+ ratings