Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#

4.25/5 · 100+ ratings

Jeremy Gibson Bond provides a comprehensive roadmap for aspiring creators by merging game design theory with practical technical skills. This book teaches you how to move from a basic concept to a polished, playable game using the Unity engine and C# programming. Bond draws on his extensive experience as a professor and developer to show that successful games require a balance of creative vision …

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Games Programming Nonfiction Jeremy Gibson Bond book Computer Science Game Design Video Games

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